﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LumenLiquid.Database.Entities.World
{
    internal class MapInfo
    {
        public virtual int Id { get; set; }
        public virtual string Mesh { get; set; }
        public virtual string SkyboxTexture { get; set; }
    }
}
